Sharkbite Games

Lead Game Designer | Gameplay | System Design | 08.2018 -> 03.2019

Realms In Peril

Before the studio closed, we were working on a proof of concept for a publisher on game we were calling “Realms In Peril”. I was designing what I imagined a modern day Gauntlet/Left 4 dead would be with a lot of roguelike mechanics. Very heavy on playing together and combo attacks to survive.

  • Combo Attacks – Players could combine their attacks to alter and create combos attacks. Example:
    • Shooting arrows through a magic fire wall would ignite the arrows and cause them todo more damage.
    • A hammer wielding player can use their aerial ground slam on another player’s shield to create a large shockwave of damage.
  • Dead? – When players died, they play as ghosts and can help their team mates (or accident do them harm). Players could bring them back to life later in the level.
  • Roguelike – Random dungeons, random enemy encounters, random loot and weapons.
  • Troll Stream – An interactive feature where people watching the game on a streaming service could send more enemies, increase traps, and do whatever it takes to kill of all the players. The idea behind this is to make the Troll Stream very unbalanced so completing it was extremely hard to do.

BeSwitched

Shipped BeSwitched by creating levels, creating new mechanics, managing the game economy, and the overall game progression (unlocks, level balance, meta game).

  • Live support for BeSwitched included new levels, new mechanics, weekly game balance, and bug fixing.
  • Created special “weekend events” for the game to help bring in players on the weekends. These include the Gargoyle Event & Flag Festival (pictured).