Game Designer | System Design | Game Balance | Monetization | 05.2013 -> 01.2014
- Created challenging levels & mechanics to keep the audience engaged in our game Puzzle Charms.
- Increased retention by redesigning the FTUE (levels 1-10).
- Prototyped with devs & artists on new mechanics, experiences, and concepts.
- Worked with producers and analysts to create gameplay experiments that bettered the product.
- Designed new Boss Battle levels for the game (video below):


Created a level with more Special pieces on it than normal pieces. Feedback from co-workers about a level I created (pictured above):
- “I can’t believe how much fun this level (#78) is.” -Teo Acosta
- “Level 78… we need to think of it when we make our next game, something about it is so fun even when you’re losing… a whole game of that feeling would be great :)” -Dominic Sodano.